Strogg Guard
2009-09-01, 18:10
 
 
Name:
Strogg Guard
 
Model:
Strogg Guard by Tabun
 
Game:
Quake 3 Arena
 
Type:
PPM
 
Created:
August 2006
 
 
This model is loosely based on the Quake II guard (the first enemy you encounter in the game), and its intended use is with the Generations Arena Q3A-mod.

As with the Q-Forcer, I tried to get decent results aiming both at that good old nostalgia sensation, as well as realtively high detail. Other than with the Q-Forcer, I really made an effort to get the animations right, and made a more critical approach to modelling, skinning and animating. Although satisfyingly succesful for any use it will see, the project finally left me with the feeling that the limits of the Q3A development environment are annoyingly limiting. Certainly, I've always noticed the technical limitations, but as the level of detail increases, so does the aesthetic grounds for more realism and flexibility in animations.
Nevertheless, it was fun to make this model, and perhaps I will do something like this again. It was a good way to get to grips with 3d Studio Max 8, which I only recently switched to, and once again to train those creative amateur game graphics skills.


You can download the model, with sounds and everything for Q3 here.

Polycount: 1850
Skins: 1x 512x512, 1x 256x256 and 1x 128x128
Technique used: 3D Studio Max Editable Poly, Character Studio 2 (physique and biped)
 
back
 
Default guard
 
Default guard
 
Default body skin
 
Default body skin
 
Machinegun guard
 
Machinegun guard
 
Machinegun guard body skin
 
Machinegun guard body skin
 
Alternative skins
 
Alternative skins
 
 
xhtml 1.0  and  css 2.0   -   site design and code by Tabun